![]() Each car looks and sounds phenomenal, and hearing the raw power of your car is truly symphonic. And speaking of, all the models look and sound stunning, particularly in the idle sequences in the main menu. There aren’t any vehicles that stand out head and shoulders above the others. It makes sense, given that the game is based off a real-world series, that Kunos has got the balancing between the cars down pat. The racing itself is very strong, with the balancing of cars all quite competitive. The addition of a save feature for endurance races, where you can stop any time and resume later on, adds to the benefits of participating in longer events – but naturally, this is only possible when playing offline. I’ve found that it’s much more enjoyable to simply do a standard three-hour race, rather than compressing a 24-hour race into three hours. What happens in this instance is that the driver stint rule is still in place and scales accordingly, so you’ll need to pit in after just a couple of laps so that you can make the switch. Something to note is that in all the custom races, the race length can be altered to bypass time to make the race ‘go faster’ – the 24-hour races can be shortened to as little as a single hour – though this is more frustrating than you might think. The various options mean that any race is going to be unique, especially when participating in a career with both sprint and endurance series selected. You can run free practice, a hot lap (essentially the same as free practice), a Superpole (a two-lap sprint), hotstint (like a hot lap, but with a time limit), a quick race, a sprint race weekend (two races with optional practice and qualifying), as well as endurance race weekends for three, six or 24 hours. There are plenty of choices when it comes to setting up a custom race, arguably as many as you can think of. Depending on how deep you want to go, the career can be a full simulation of multiple seasons, including competing in both the sprint and endurance championships. You can do a free race, a single championship or a full career. Like a lot of its rival racing sims, Assetto Corsa Competizione has plenty of options for you to go racing in. While running around Spa-Francorchamps, my FPS rating probably dropped to maybe 10-15 in one section of the track, it was chugging along. However, depending on what kind of race setup you are running, you may experience severe frame drops even then. But graphically, it’s still extremely impressive, with great looking car models, and the lighting and day-to-night transitions are seamless no matter how you set up your races. It makes playing the game look and feel a lot different to its PC counterpart. It follows in the footsteps of titles like Gran Turismo Sport, licensed by an official global motorsport body, in this case, it’s the GT World Challenge and the GT Series Endurance Cup, based on the 20 seasons.Īs a result, you can select drivers and teams across both seasons.īeing a console port of a PC game, it’s strange that a decision was made to cap the game at 30 FPS. Improvements to the Championships Listing page - as we get more Championships showing on ACSR, we'll look to improve the Championships Listing page.Assetto Corsa Competizione is the latest in a long line of racing sims flooding the console market in 2020, having been released on PC last year.My Championships Page - we plan on putting together a page where you can view the Championships you have taken part in, and the ones you're signed up for.We're going to port across the results pages to ACSR as well. ![]()
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